package game.editer.view;

import hx.display.Label;
import hx.layout.AnchorLayoutData;

class EditorSettingsView extends BasePanel {
    public function new(title:String, width:Int, height:Int) {
        super(title);
        this.width = width;
        this.height = height;
        initUI();
    }

    private function initUI():Void {
        var label = new Label("编辑器设置功能开发中...");
        var layout = new AnchorLayoutData();
        layout.horizontalCenter = 0;
        layout.verticalCenter = 0;
        label.layoutData = layout;
        this.addChild(label);
    }
}
